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The Overmind Rules

January 8, 2017

 

We are putting the last touches on the hive mind and wanted it to play different than the other armies.  Not just play tactics, but play different.  The question is how do you make an all encompassing overmind that runs and orders units in a fluid way.  The Wyrm are run by one leader who gives orders to the whole army, but the whole army gets only one order.  Such is the will of the queen.  While some would say this can be powerful, there are some drawbacks.  The whole army might sit still for a turn, and you can guess what the queen might order for she cannot give out the same order type twice in a row.

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